![]() I’ll update my review if they add anything else but the game shouldn’t have released like this to begin with.ĮDIT: On top of this being a bad sequel, you are now greeted by two ads for it when launching the first game, one being a fullscreen ad you can’t skip for three seconds and then a banner you have to dismiss. This feels like they accidentally pushed a beta build to DoodleJump2 Store. This shouldn’t be crowned as an official sequel when it’s a worse product than the original game. Oh, and new levels are locked until you earn an absurd number of star per level, so you’ll mostly be playing the same thing over and over and over and over and over with little variation. The level generator has gotten way worse and will now gladly place hazards in impossible to dodge areas, meaning you’ll get less score and stars per level because of cheap forced losses. There’s more ads between levels and less gimmicks to make levels worth replaying time and time again like the original. There are only 8 worlds (compared to 12 in the original game) and most of them have the exact same background and enemies. This just feels like a stripped down version of the original Doodle Jump with some added animation tweaks. I’d give the game 4-5 stars if they fixed black holes, difficulty easing, and scoring. ![]() I suspect that scoring is scaled down 10x but it seems so unnecessary. I will say im not the best at the original but I’ve scored over 200k and 100k a handful of times where in this game 2 minutes of playing gets to the difficulty seen around 10 minutes of playing the original. The original eases into difficulty way better than this one which just throws you in the deep end where a skilled player can die in the first 500. The amount of traps that occur all at once is ridiculous for a fast moving game. The new platforms are cool but can be too much all at once. I definitely won’t be shelling out $5 to get rid of ads on this game. Additionally due to a higher level of difficulty games end much sooner and there’s ads after every game. Black holes seem to get you from a much further distance, platforms are easier to miss, jumps don’t feel as uniform, and the most frustrating thing is that jet packs drop you at the bottom of the screen where it’s tough to catch a platform. ![]() It took a bit to adjust to the height gaining difference which was ok but the game mechanics are so frustrating in this version. I’ve been playing regular doodle jump for a while and was excited to try this version. ![]()
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